Dungeon CRUSH: One More Room
A dungeon roguelite where you fight by drawing links across a board fed by a bag of tiles you build. Descend three acts, then rebuild the town of Emberfall between runs.
Games with a spark.
Pipmoth Games is a one-person studio making cozy, tactical, pixel-art games for phones and the web.
A dungeon roguelite where you fight by drawing links across a board fed by a bag of tiles you build. Descend three acts, then rebuild the town of Emberfall between runs.
Good coffee. Bad odds. A tactical coffee-shop deckbuilder: take your little café on tour, from a corner shop on Maple Street to the Golden Cup final.
You are HELIOS, the mind of a generation ship. You can't hold a wrench. Decide where people work, what gets built and what gets left to break, and keep them alive and hopeful for four generations.
A cozy tactical game about a girl, a turtle, and the small creatures who come aboard and are, in time, let go.
A one-thumb ink duelist where every move is a single brush stroke. Pull back, let go, and choose where you land.
A tactical rune expedition. Shape a warding board of ceramic runes, line them up to fire, and hold back the masked intruders marching on your edge as you build your spellbook.
A war rig against the walking dead. Chew up supplies, spit out lead and hold back the dead, from the Graveyard down through the Furnace to the Ossuary.
A pocket real-time strategy game. Three warhosts fight over the Cinder Reach: command persistent squads, build up an army, and hold the signal relays.
Press, playtesting, or just to say hello:
liam.d.hughes@gmail.com